Book Image

Learning Swift Second Edition - Second Edition

By : Andrew J Wagner
Book Image

Learning Swift Second Edition - Second Edition

By: Andrew J Wagner

Overview of this book

Swift is Apple’s new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern scripting language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality. This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality.
Table of Contents (19 chapters)
Learning Swift Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Error handling isn't usually the most fun part of programming, but as you can see, there can absolutely be some interesting design strategies around it. It is also absolutely critical in developing quality software. We like to think that our users will never run into any problems or unforeseen scenarios, but you might be amazed at how often that happens. We want to do the very best we can to make those scenarios work well, because users will form lasting negative impressions of your product if they get bogged down in unavoidable error situations.

We saw that Swift provides us with a paradigm to help with this called error handling. Functions and methods can be marked as possibly throwing errors and then we can throw any type that implements the ErrorType protocol. We can handle those thrown errors in different ways. We can assert that an error will never be thrown using the try! keyword, we can convert a throwing function or method into an optional with the try? keyword, or we can...