Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding an achievement


Achievements add a second layer of fun to your game and create replay value. To demonstrate a Game Center achievement, we will add a reward for collecting 200 coins without dying.

Creating a new achievement in iTunes Connect

Just like the leaderboard, we first need to create an iTunes Connect record for our achievement. Follow these steps to create the record:

  1. Log into iTunes Connect and navigate to the Game Center page for your app.

  2. Underneath the leaderboards list, locate and click the Add Achievement button.

  3. Fill out the information for your achievement. Here are my values:

    Note

    Let's take a look at each field:

    • Reference Name is the name iTunes Connect will use internally to refer to the achievement

    • Achievement ID is the unique identifier we will use to reference this achievement in our code

    • You can assign a Point Value to each achievement so players can earn more achievement points as they collect new achievements

    • Hidden and Achievable More Than Once are self-explanatory...