Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

About the Reviewer

Giordano Scalzo is a developer with 20 years of programming experience since the days of the ZX Spectrum.

He has worked in C++, Java, .NET, Ruby, Python, and in a ton of other languages he has forgotten the names of. After years of backend development, over the past five years, Giordano has done extensive development for iOS, releasing more than 20 apps that he wrote for clients and enterprise applications on his own.

Currently, he is a contractor in London where, through his company-Effective Code Ltd (http://effectivecode.co.uk)-he delivers code for iOS, aiming at quality and reliability.

In his spare time, when he is not crafting retro game clones for iOS, he writes and shares his thoughts on http://giordanoscalzo.com.

I’d like to thank my better half, Valentina, who lovingly supports me in everything I do: without you, none of this would have been possible. Thanks to my bright future, Mattia and Luca, for giving me lots of smiles and hugs when I needed them. Finally, my gratitude goes to my mum and my dad, who encouraged my curiosity and supported me to follow my passions, which began one day when they bought me a ZX Spectrum.