Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 9. Adding Menus and Sounds

It is easy to overlook menu design, but the menu provides your game's first impression to the player. When used correctly, your menus reinforce the brand of your game and provide a pleasant break in the action that retains the player between gameplay tries. We will add two menus in this chapter: a main menu that shows when the game starts, and a retry menu that appears when the player loses a game.

Likewise, immersive sounds are vital to a great game. Sound is your opportunity to support the mood of the game world and emphasize key gameplay mechanics, such as coin collecting and taking damage. Additionally, every fun game deserves addictive background music! We will add background music and sound effects in this chapter to complete the mood of the game world.

Topics in this chapter include the following:

  • Building the main menu scene

  • Adding the restart game menu

  • Adding music with AVAudio

  • Playing sound effects with SKAction