Book Image

Kotlin Programming By Example

By : Iyanu Adelekan
Book Image

Kotlin Programming By Example

By: Iyanu Adelekan

Overview of this book

Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker. By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin.
Table of Contents (12 chapters)

Summary

In this chapter, we began the development of the Messenger Android application. In the process of doing so, we covered a vast array of topics. We got down and dirty with the Model-View-Presenter pattern and explored in detail how to create an application utilizing this modern development approach.

Further into the chapter, we learned about reactive programming and made extensive use of RxJava and RxAndroid. We learned how to communicate with a remote server using OkHttp and Retrofit, after which we took things one step further and implemented a fully functional Retrofit service to communicate with the Messenger API we developed in Chapter 4, Designing and Implementing the Messenger Backend with Spring Boot 2.0.

In the next chapter, we will finish our work with the Messenger application.