Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


Our penguin game is looking great! You have brought the core mechanics to life by implementing the sprite contact events. You learned how SpriteKit handles collisions and contacts, used bitmasks to assign collision categories to different types of sprites, wired up a contact system in our penguin game, and added custom game logic for taking damage, collecting coins, and gaining the Power-up Star.

We have a playable game at this point; the next step is adding polish, menus, and features to make the game stand out. We will make our game shine by adding a HUD, background images, particle emitters, and more in Chapter 8, Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More.