Book Image

Cinder - Begin Creative Coding

By : Krisjanis Rijnieks
Book Image

Cinder - Begin Creative Coding

By: Krisjanis Rijnieks

Overview of this book

<p>Cinder is one of the most powerful professional grade C++ creative coding frameworks out there. It is open-source and peer-reviewed, meaning that there are experienced professionals behind its developmentand that every development step is taken seriously. Its philosophy is based on the capabilities of the operating system it is used for - Cinder will take the best from every OS and hardware you choose to work on.</p> <p><em>Cinder - Begin Creative Coding</em> will let you take your previous creative coding experience to a higher and also more demanding level. It will show you the Cinder way of using the most used creative coding functions for drawing, animation, interaction and allow you to do much more in terms of performance and cross-application-compatibility.</p> <p>Starting by downloading Cinder and setting up the development environment, we will work through some of the most widely used topics in creative coding by creating and discussing simple sample applications.</p> <p>Throughout this book we will deal with relatively simple topics like basic drawing, basic animation, basic 3D, interaction, loading files, playing back video files, applying built in and custom effects. Then going through to more advanced topics like how to use Cinder for a generative projection mapping project by using Syphon technology and how to connect Open Sound Control enabled applications for receiving and sending data and commands.</p> <p><em>Cinder - Begin Creative Coding</em> will bring your craziest ideas closer to the core of your computer by using the pure power of C++.</p>
Table of Contents (19 chapters)
Cinder – Begin Creative Coding
Credits
About the Author
About the Reviewers
About the Reviewers
www.PacktPub.com
Preface
10
Talk to the User – Adding Interactivity and UI Events
Index

Chapter 5. Making Use of Images – Loading and Displaying

In this chapter we will learn the following:

  • How to load an image

  • How to display it on the screen

  • About general asset handling in Cinder

You might make use of photographs, illustrations, or different image databases in your applications. To do so, you will need a way to load an image into your application and most importantly, to display it on the screen.

In this chapter we will learn the basics of Cinder file loading features and learn to load an image from the Web and local storage.