Book Image

Cinder - Begin Creative Coding

By : Krisjanis Rijnieks
Book Image

Cinder - Begin Creative Coding

By: Krisjanis Rijnieks

Overview of this book

<p>Cinder is one of the most powerful professional grade C++ creative coding frameworks out there. It is open-source and peer-reviewed, meaning that there are experienced professionals behind its developmentand that every development step is taken seriously. Its philosophy is based on the capabilities of the operating system it is used for - Cinder will take the best from every OS and hardware you choose to work on.</p> <p><em>Cinder - Begin Creative Coding</em> will let you take your previous creative coding experience to a higher and also more demanding level. It will show you the Cinder way of using the most used creative coding functions for drawing, animation, interaction and allow you to do much more in terms of performance and cross-application-compatibility.</p> <p>Starting by downloading Cinder and setting up the development environment, we will work through some of the most widely used topics in creative coding by creating and discussing simple sample applications.</p> <p>Throughout this book we will deal with relatively simple topics like basic drawing, basic animation, basic 3D, interaction, loading files, playing back video files, applying built in and custom effects. Then going through to more advanced topics like how to use Cinder for a generative projection mapping project by using Syphon technology and how to connect Open Sound Control enabled applications for receiving and sending data and commands.</p> <p><em>Cinder - Begin Creative Coding</em> will bring your craziest ideas closer to the core of your computer by using the pure power of C++.</p>
Table of Contents (19 chapters)
Cinder – Begin Creative Coding
Credits
About the Author
About the Reviewers
About the Reviewers
www.PacktPub.com
Preface
10
Talk to the User – Adding Interactivity and UI Events
Index

Preparing the stage


Before we begin, open TinderBox and create a new project with the name BasicAnimation. Open xcode/BasicAnimation.xcodeproj (vc10\BasicAnimation.sln on Windows). Open BasicAnimationApp.cpp in the editor so that we can start making changes.

We are going to change the window size this time as 640 x 480 px might be too small for most of the compositions we will want to create later. To do that, we need to override another Cinder AppBasic method—prepareSettings(). Add a new declaration just after the draw() method declaration as follows:

class BasicAnimationApp : public AppBasic {
public:
  void setup();
  void update();
  void draw();
  void prepareSettings( Settings *settings );
};

Now add the implementation of the method that we just declared just before the implementation of the setup() method:

void BasicAnimationApp::prepareSettings( Settings *settings ){}

Let's change the window size. To do that, add the following line of code inside the prepareSettings method implementation...