Book Image

Cinder - Begin Creative Coding

By : Krisjanis Rijnieks
Book Image

Cinder - Begin Creative Coding

By: Krisjanis Rijnieks

Overview of this book

<p>Cinder is one of the most powerful professional grade C++ creative coding frameworks out there. It is open-source and peer-reviewed, meaning that there are experienced professionals behind its developmentand that every development step is taken seriously. Its philosophy is based on the capabilities of the operating system it is used for - Cinder will take the best from every OS and hardware you choose to work on.</p> <p><em>Cinder - Begin Creative Coding</em> will let you take your previous creative coding experience to a higher and also more demanding level. It will show you the Cinder way of using the most used creative coding functions for drawing, animation, interaction and allow you to do much more in terms of performance and cross-application-compatibility.</p> <p>Starting by downloading Cinder and setting up the development environment, we will work through some of the most widely used topics in creative coding by creating and discussing simple sample applications.</p> <p>Throughout this book we will deal with relatively simple topics like basic drawing, basic animation, basic 3D, interaction, loading files, playing back video files, applying built in and custom effects. Then going through to more advanced topics like how to use Cinder for a generative projection mapping project by using Syphon technology and how to connect Open Sound Control enabled applications for receiving and sending data and commands.</p> <p><em>Cinder - Begin Creative Coding</em> will bring your craziest ideas closer to the core of your computer by using the pure power of C++.</p>
Table of Contents (19 chapters)
Cinder – Begin Creative Coding
Credits
About the Author
About the Reviewers
About the Reviewers
www.PacktPub.com
Preface
10
Talk to the User – Adding Interactivity and UI Events
Index

About the Reviewers

Reinis Adovičs holds a masters degree in architecture. Although the thesis was on urban planning he also studied algorithmic architecture— parametric, cybernetic design, morphodynamics, biomimetics, digital prototyping, and production. Implementing ideas in the latter was made easier due to the in-depth knowledge and lifelong love for mathematics, exact sciences (he has also got a background in civil engineering), and programming experience.

Therefore the field of creative coding emerged naturally, it is a result of morphing both expressions— humanities and mathematics. But mostly he sees no difference between the two.

Before using code for visualization, he started scripting in the school years in order to organize everyday work more effectively, continued by client-server side utilities in different languages, and more serious apps written in C, C++, and Objective-C. Since then he has touched many coding tools for various purposes.

The first creative coding toolsets he used were Processing (Java) and Quartz Composer. As datasets grew he made the first switch to openFrameworks (C/C++/GLSL). And lately he made the second one—the tool of choice for new projects is Cinder.

He focuses on real-time responsive solutions—physical computing and interactive installations. Currently he is also exploring audio and space reactive VJ-ing.