Book Image

OpenCV 3 Computer Vision with Python Cookbook

By : Aleksei Spizhevoi, Aleksandr Rybnikov
Book Image

OpenCV 3 Computer Vision with Python Cookbook

By: Aleksei Spizhevoi, Aleksandr Rybnikov

Overview of this book

OpenCV 3 is a native cross-platform library for computer vision, machine learning, and image processing. OpenCV's convenient high-level APIs hide very powerful internals designed for computational efficiency that can take advantage of multicore and GPU processing. This book will help you tackle increasingly challenging computer vision problems by providing a number of recipes that you can use to improve your applications. In this book, you will learn how to process an image by manipulating pixels and analyze an image using histograms. Then, we'll show you how to apply image filters to enhance image content and exploit the image geometry in order to relay different views of a pictured scene. We’ll explore techniques to achieve camera calibration and perform a multiple-view analysis. Later, you’ll work on reconstructing a 3D scene from images, converting low-level pixel information to high-level concepts for applications such as object detection and recognition. You’ll also discover how to process video from files or cameras and how to detect and track moving objects. Finally, you'll get acquainted with recent approaches in deep learning and neural networks. By the end of the book, you’ll be able to apply your skills in OpenCV to create computer vision applications in various domains.
Table of Contents (11 chapters)

Finding corners in an image - Harris and FAST

A corner can be thought as an intersection of two edges. The mathematical definition of the corners in an image is different, but reflects the same idea; the corner is a point with the following property: moving this point in any direction leads to changes in the small neighborhood of the point. For example, if we take a point on the homogeneous area of an image, moving such a point doesn't change anything in the local window nearby. A point on the edge doesn't belong to a plain region, and once again has directions, movements which don't influence a point's local area: these are movements along the edge. Only corners are movement-sensitive for all directions, and as a consequence, they are good candidates for objects to track or compare. In this recipe, we'll learn how to find corners on an image using two...