Book Image

Generative AI with Python and TensorFlow 2

By : Joseph Babcock, Raghav Bali
4 (1)
Book Image

Generative AI with Python and TensorFlow 2

4 (1)
By: Joseph Babcock, Raghav Bali

Overview of this book

Machines are excelling at creative human skills such as painting, writing, and composing music. Could you be more creative than generative AI? In this book, you’ll explore the evolution of generative models, from restricted Boltzmann machines and deep belief networks to VAEs and GANs. You’ll learn how to implement models yourself in TensorFlow and get to grips with the latest research on deep neural networks. There’s been an explosion in potential use cases for generative models. You’ll look at Open AI’s news generator, deepfakes, and training deep learning agents to navigate a simulated environment. Recreate the code that’s under the hood and uncover surprising links between text, image, and music generation.
Table of Contents (16 chapters)
14
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15
Index

Play Video Games with Generative AI: GAIL

In the preceding chapters, we have seen how we can use generative AI to produce both simple (restricted Boltzmann machines) and sophisticated (variational autoencoders, generative adversarial models) images, musical notes (MuseGAN), and novel text (BERT, GPT-3).

In all these prior examples, we have focused on generating complex data using deep neural networks. However, neural networks can also be used to learn rules for how an entity (such as a video game character or a vehicle) should respond to an environment to optimize a reward; as we will describe in this chapter, this field is known as reinforcement learning (RL). While RL is not intrinsically tied to either deep learning or generative AI, the union of these fields has created a powerful set of techniques for optimizing complex behavioral functions.

In this chapter, we will show you how to apply GANs to learn optimal policies for different figures to navigate within...