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  • Book Overview & Buying Deep Reinforcement Learning Hands-On
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On - Third Edition

By : Maxim Lapan
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

5 (1)
By: Maxim Lapan

Overview of this book

Start your journey into reinforcement learning (RL) and reward yourself with the third edition of Deep Reinforcement Learning Hands-On. This book takes you through the basics of RL to more advanced concepts with the help of various applications, including game playing, discrete optimization, stock trading, and web browser navigation. By walking you through landmark research papers in the field, this deep RL book will equip you with practical knowledge of RL and the theoretical foundation to understand and implement most modern RL papers. The book retains its approach of providing concise and easy-to-follow explanations from the previous editions. You'll work through practical and diverse examples, from grid environments and games to stock trading and RL agents in web environments, to give you a well-rounded understanding of RL, its capabilities, and its use cases. You'll learn about key topics, such as deep Q-networks (DQNs), policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. If you want to learn about RL through a practical approach using OpenAI Gym and PyTorch, concise explanations, and the incremental development of topics, then Deep Reinforcement Learning Hands-On, Third Edition, is your ideal companion *Email sign-up and proof of purchase required
Table of Contents (29 chapters)
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1
Part 1 Introduction to RL
6
Part 2 Value-based methods
13
Part 3 Policy-based methods
18
Part 4 Advanced RL
27
Bibliography
28
Index

Genetic algorithms

Another popular class of black-box methods is genetic algorithms (GAs). It is a large family of optimization methods with more than two decades of history behind it and a simple core idea of generating a population of N individuals (concrete model parameters), each of which is evaluated with the fitness function. Then, some subset of top performers is used to produce the next generation of the population (this process is called mutation). This process is repeated until we’re satisfied with the performance of our population.

There are a lot of different methods in the GA family, for example, how to perform the mutation of the individuals for the next generation or how to rank the performers. Here, we will consider the simple GA method with some extensions, published in the paper by Such et al., called Deep neuroevolution: Genetic algorithms are a competitive alternative for training deep neural networks for reinforcement learning [Suc+17].

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