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  • Book Overview & Buying Deep Reinforcement Learning Hands-On
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On - Third Edition

By : Maxim Lapan
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

5 (1)
By: Maxim Lapan

Overview of this book

Start your journey into reinforcement learning (RL) and reward yourself with the third edition of Deep Reinforcement Learning Hands-On. This book takes you through the basics of RL to more advanced concepts with the help of various applications, including game playing, discrete optimization, stock trading, and web browser navigation. By walking you through landmark research papers in the field, this deep RL book will equip you with practical knowledge of RL and the theoretical foundation to understand and implement most modern RL papers. The book retains its approach of providing concise and easy-to-follow explanations from the previous editions. You'll work through practical and diverse examples, from grid environments and games to stock trading and RL agents in web environments, to give you a well-rounded understanding of RL, its capabilities, and its use cases. You'll learn about key topics, such as deep Q-networks (DQNs), policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. If you want to learn about RL through a practical approach using OpenAI Gym and PyTorch, concise explanations, and the incremental development of topics, then Deep Reinforcement Learning Hands-On, Third Edition, is your ideal companion *Email sign-up and proof of purchase required
Table of Contents (29 chapters)
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1
Part 1 Introduction to RL
6
Part 2 Value-based methods
13
Part 3 Policy-based methods
18
Part 4 Advanced RL
27
Bibliography
28
Index

Why RL libraries?

Our implementation of basic DQN in Chapter 6 wasn’t very, long and complicated—about 200 lines of training code plus 50 lines in environment wrappers. When you are becoming familiar with RL methods, it is very useful to implement everything yourself to understand how things actually work. However, the more involved you become in the field, the more often you will realize that you are writing the same code over and over again.

This repetition comes from the generality of RL methods. As we discussed in Chapter 1, RL is quite flexible, and many real-life problems fall into the environment-agent interaction scheme. RL methods don’t make many assumptions about the specifics of observations and actions, so code implemented for the CartPole environment will be applicable to Atari games (maybe with some minor tweaks).

Writing the same code over and over again is not very efficient, as bugs might be introduced every time, which...

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