Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying AI Crash Course
  • Table Of Contents Toc
AI Crash Course

AI Crash Course

By : Hadelin de Ponteves
4 (24)
close
close
AI Crash Course

AI Crash Course

4 (24)
By: Hadelin de Ponteves

Overview of this book

Welcome to the Robot World … and start building intelligent software now! Through his best-selling video courses, Hadelin de Ponteves has taught hundreds of thousands of people to write AI software. Now, for the first time, his hands-on, energetic approach is available as a book. Starting with the basics before easing you into more complicated formulas and notation, AI Crash Course gives you everything you need to build AI systems with reinforcement learning and deep learning. Five full working projects put the ideas into action, showing step-by-step how to build intelligent software using the best and easiest tools for AI programming, including Python, TensorFlow, Keras, and PyTorch. AI Crash Course teaches everyone to build an AI to work in their applications. Once you've read this book, you're only limited by your imagination.
Table of Contents (17 chapters)
close
close
16
Index

Deep convolutional Q-learning

In the chapter on deep Q-learning (Chapter 9, Going Pro with Artificial Brains – Deep Q-Learning), our inputs were vectors of encoded values defining the states of the environment. When working with images or videos, encoded vectors aren't the best inputs to describe a state (the input frame), simply because an encoded vector doesn't preserve the spatial structure of an image. The spatial structure is important because it gives us more information to help predict the next state, and predicting the next state is essential for our AI to learn the correct next move.

Therefore, we need to preserve the spatial structure. To do that, our inputs must be 3D images (2D for the array of pixels plus one additional dimension for the colors, as illustrated at the beginning of this chapter). For example, if we train an AI to play a video game, the inputs are simply the images of the screen itself, exactly what a human sees when playing...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
AI Crash Course
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon