Book Image

AI Crash Course

By : Hadelin de Ponteves
5 (2)
Book Image

AI Crash Course

5 (2)
By: Hadelin de Ponteves

Overview of this book

Welcome to the Robot World … and start building intelligent software now! Through his best-selling video courses, Hadelin de Ponteves has taught hundreds of thousands of people to write AI software. Now, for the first time, his hands-on, energetic approach is available as a book. Starting with the basics before easing you into more complicated formulas and notation, AI Crash Course gives you everything you need to build AI systems with reinforcement learning and deep learning. Five full working projects put the ideas into action, showing step-by-step how to build intelligent software using the best and easiest tools for AI programming, including Python, TensorFlow, Keras, and PyTorch. AI Crash Course teaches everyone to build an AI to work in their applications. Once you've read this book, you're only limited by your imagination.
Table of Contents (17 chapters)
16
Index

Summary

In this last practical chapter of the book, we built a deep convolutional Q-Learning model for Snake. Before we built anything, we had to define what our AI would see. We established that we needed to stack multiple frames, so that our AI would see the continuity of its moves. This was the input to our Convolutional Neural Network. The outputs were the Q-values corresponding to each of the four possible moves: going up, going down, going left, and going right. We rewarded our AI for eating an apple, punished it for losing, and punished it slightly for performing any action (the living penalty). Having run 25,000 games, we can see that our AI is able to eat 10-11 apples per game.

I hope you enjoyed it!