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Book Overview & Buying
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Table Of Contents
Python 2.6 Graphics Cookbook
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Graphics are all about pictures and drawings. In computer programs, a line is not drawn by a hand, holding a pencil, but by the manipulation of numbers on a screen. This chapter provides the fine-grained detail or atomic structure for the rest of the book. Here we lay down the most basic graphic building blocks in their simplest form. The most useful options are presented inside self-contained programs. You can if you want, use the code without understanding in detail how it works. You can learn by doing. You can learn by playing and play is the serious work that unskilled animals do in order to learn almost everything they need for survival.
You can cut and paste the code and it should just work without modification. The code is easily modified and you are encouraged to tinker with it and tweak the parameters inside the drawing methods. The more you tinker with it, the more you will understand.
The area of screen where lines and shapes are drawn is the canvas in Python. It is...
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