Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Overview of this book

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.
Table of Contents (18 chapters)
Blender Cycles: Lighting and Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introduction
Index

Using default Cycles caustics


Caustics are quite an important aspect in a computer graphic image. They represent the light scattered through a transparent material on its own shadow. In order to obtain a really realistic image, we cannot have a totally dark shadow for such materials as the glass or water and for this we need caustics. We will learn in this and the next recipe how to obtain this effect using different techniques.

Getting ready

If we look at the glass, it looks right. What does not look right is its shadow. Right now it is fully dark, and a piece of glass does not cast a dark uniform shadow.

How to do it…

To enable Cycles caustics, we need to follow these quick steps:

  1. To obtain this effect we need to activate an effect called caustics. Let's go to the Render menu and in the Light Path panel, uncheck the No Caustics option.

  2. In the real-time viewport we can see that now the shadows of the glasses are different. They do not look so dark anymore.

How it works...

When the light hits the...