Index
A
- absorption glass shader
- advanced array modifier
- Ambient Occlusion (AO) / How it works…
- animation
- scene, setting up for / Setting up the scene for the animation, How to do it..., How it works...
- Arnold skin shader
- in Cycles, URL / See also
- asphalt
- creating / Creating the asphalt
- Assign button / How to do it…, Assigning the different materials
B
- background
- Balustrade mesh
- about / Balustrade
- bark
- creating / Creating the bark
- Belt / Belt
- black plastic material
- creating / Creating black plastic material
- Blender artists
- Blender foundation
- URL / See also
- Blender Internal (BI) / How it works...
- bloom effect
- blur mask
- creating, for horizon / Creating a blur mask for the horizon
- Bokeh and Vector blur
- in Blender compositor, URL / See Also
- bokeh effect / There's more...
- Boots / Boots
- bounding volume hierarchy (BVH) / How it works...
- brakes
- creating / Creating brakes, How it works…
- Branched Path Tracing mode
- URL / See also
- Branched Path Tracing render
- bread
- creating / Creating bread, How to do it…, How it works..., There's more...
- creating, URL / See also
- bridge structure
- creating / How to do it...
- BSDF (Bidirectional Scattering Distribution Function) / How to do it...
- bump
- creating, for material / How to do it..., How it works...
- burned pixels / How it works...
C
- car paint material
- carpet
- creating, hair particles used / Creating a carpet using hair particles, How to do it…, How it works…, There's more…, See also
- car rendering
- CG (Computer Graphics) / How it works...
- characters
- realistic plastic material, creating for / Creating a realistic plastic material for the characters
- cliffs
- creating / How to do it...
- color
- adding, to key holder / Adding color to the key holder, How to do it..., How it works...
- color correction
- masks, creating for / Creating masks for color correction
- column wall
- creating / Creating the column wall
- complex glass materials
- compositor
- used, for achieving movie look / Achieving a movie look using the compositor, Compositing the image, How it works..., There's more...
- CUDA button / How to do it…
- cupola
- creating / How to do it...
- custom fake caustics
- creating / Creating custom fake caustics, How to do it…, How it works…
- Cycles
- setting up, for first run / Setting up Cycles for the first run, How to do it…
- IES files, using / Using IES files in Cycles, How to do it…, How it works…
- sea material, creating / Creating the sea material in Cycles, How to do it…, How it works..., There's more...
- grapes, creating / Creating grapes in Cycles, How to do it…, How it works..., See also
- Cycles camera depth of field
- using / Getting ready, How to do it..., There's more...
- Cycles caustics
- Cycles render parameters
D
- Darth's plastic material
- creating / Creating the Darth's plastic material
- desert environment
- creating / How to do it...
- dispersion effect
- obtaining / Obtaining a dispersion effect, How to do it, How it works…, There's more...
- DOF
- dress material
- creating / Creating the dress material, How to do it..., Boots, Belt, How it works..., There's more...
- Boots / Boots
- Foular / Foular
- Belt / Belt
- Dust mesh
- about / Dust Particles
E
- environment
- setting up / Setting up the environment and lighting, Lighting and render settings, Sea, Floor, Balustrade, How it works...
- creating / Creating the environment, How to do it..., Creating the column wall, Creating a plain wall, How it works..., See also
- floor, creating / Creating the floor
- column wall, creating / Creating the column wall
- plain wall, creating / Creating a plain wall
- wall materials, creating / Creating other wall materials
- materials, creating for / Creating the materials for the exterior environment, How to do it..., How it works...
- environment lighting
- external plugin
- lighting, setting up with / Setting up the lighting with an external plugin, How to do it…, How it works…, There's more…
- eye
- using / Eye
F
- fake portals
- fence
- wood material, creating for / Creating the wood material for the table and the fence, Creating the wooden planks, Creating the wooden poles, Creating the wooden poles ends, How it works…, See also
- fill light
- about / Fill Light
- final touches
- giving, to image / Giving final touches to the image using render passes, Getting ready
- working / How it works…, Creating masks for color correction
- floor
- creating / Creating the floor, How to do it...
- floor mesh
- about / Floor
- flowers
- adding, to scene / Adding flowers to the scene, Creating the petal and the stem, How it works
- flowers scene
- URL / See also
- Foular / Foular
G
- GIMP plugin
- URL / See also
- glass full of water
- creating / Creating a glass full of water, How to do it…, How it works...
- glass shader
- Global Illumination (GI) / How it works..., How it works…
- Glossy shader
- used, to create clean metal material / Using the Glossy shader to create a clean metal material, How to do it...
- grapes
- creating, in Cycles / Creating grapes in Cycles, How to do it…, How it works..., See also
- graphicall
- URL / See also
- grass material
- creating / Creating the grass material, How it works…, There's more
H
- hair material
- creating / Creating the hair material, How to do it…, How it works..., See also
- hair particles
- used, for creating carpet / Creating a carpet using hair particles, How to do it…, How it works…, There's more…, See also
- headlights
- material, creating for / Creating the material for headlights and other details, How to do it...
- horizon
- blur mask, creating for / Creating a blur mask for the horizon
I
- IBL (image-based lighting) / Getting ready
- ice
- creating / Creating ice
- and snow, mixing / Mixing ice and snow, How it works..., See also
- IES files
- using, in Cycles / Using IES files in Cycles, How to do it…, How it works…
- URL / See also
- IES viewer
- URL / There's more…
- image
- compositing / Compositing the image
K
- key holder
- rubber shader, creating for / Creating a rubber shader for the key holder, How it works..., There's more...
- color, adding to / Adding color to the key holder, How to do it..., How it works...
- key light
- about / Key Light
L
- lamp
- materials, creating for / Creating the materials for the lamp, How to do it…, Creating the marble, How it works…, See also
- leather material
- creating, for wallet / Creating a leather material for the wallet, How to do it…, There's more...
- creating / Creating a different kind of leather, How it works…, There's more…
- leaves
- creating / Creating the leaves
- lighting
- setting up, with external plugin / Setting up the lighting with an external plugin, How to do it…, How it works…, There's more…
- setting up / Setting up the environment and lighting, Lighting and render settings, Sea, Floor, Balustrade, How it works..., Setting up the lighting, How to do it..., Other lights, How it works..., Setting up the lighting, How it works..., Setting up the lighting, How to do it..., How it works...
- settings / Lighting and render settings
- lighting tips
- URL / See also
- Light Path node
- URL / See also
M
- map creator
- URL / See also
- map generators
- URL / See also
- masks
- creating, for color correction / Creating masks for color correction
- material
- creating, for soldier's face / Creating the material for the soldier's face
- creating, for soldier's chest / Creating material for the soldier's chest
- creating, for headlights / Creating the material for headlights and other details, How to do it...
- creating for red grape, URL / See also
- materials
- creating, for lamp / Creating the materials for the lamp, How to do it…, Creating the marble, How it works…, See also
- creating, for environment / Creating the materials for the exterior environment, How to do it..., How it works...
- metal material
- creating, Glossy shader used / Using the Glossy shader to create a clean metal material, How to do it...
- metal structure
- creating / How to do it...
- movie look
- achieving, compositor used / Achieving a movie look using the compositor, Compositing the image, How it works..., There's more...
- mud
- creating / Creating the mud
N
- New button / How to do it…
- night lighting
- setting up / Setting up night lighting, How to do it…, How it works…
- node-based map generator
- URL / See also
- node frames
- URL / See also
O
- Officers plastic material
- creating / Creating the Officers's plastic material
- OSL
- about / Getting ready
- URL / See also
P
- parmigiano cheese
- creating / Creating parmigiano cheese, How to do it…, How it works..., There's more…
- parquet material
- creating / Creating a parquet material, How to do it…, How it works…, There's more…
- parts
- creating / Creating other parts, How it works…, See also
- petal
- creating / Creating the petal and the stem, There's more
- Photoshop plugins
- URL / See also
- plain wall
- creating / Creating a plain wall
- plant materials
- plastic material
- creating, for characters / Creating a realistic plastic material for the characters
- working / How it works...
- Projection method / How to do it...
- pyla OSL script
- URL / There's more...
R
- realistic leaves
- render
- settings / Lighting and render settings
- Render button / Getting ready
- render passes
- used, for giving final touches to image / Giving final touches to the image using render passes, Getting ready
- render settings
- changing / Render settings
- rim light
- about / Rim Light
- Rims material
- creating / Creating the Rims material
- road
- creating / How to do it...
- road material
- rubber shader
- creating, for key holder / Creating a rubber shader for the key holder, How it works..., There's more...
S
- Save User Settings button / How to do it…
- scene
- flowers, adding to / Adding flowers to the scene, Creating the petal and the stem, How it works
- compositing / Compositing the scene, How to do it..., How it works..., See also, Compositing the scene, How it works..., There's more..., Getting ready, How to do it..., How it works..., There's more..., Compositing the scene, How to do it..., There's more...
- setting up, for animation / Setting up the scene for the animation, How to do it..., How it works...
- scenography lights
- setting up / Setting up scenography lights
- sea
- creating / How to do it...
- sea material
- creating, in Cycles / Creating the sea material in Cycles, How to do it…, How it works..., There's more...
- sea mesh
- about / Sea
- skin
- creating / Creating skin, teeth, and other body parts, How to do it…, How it works..., Skin, See also
- using / Skin
- snow
- creating / Creating snow
- and ice, mixing / Mixing ice and snow, How it works..., See also
- stem
- creating / Creating the petal and the stem, There's more
- stigma
- creating / Creating the stigma
- SubSurface Scattering (SSS) / Skin
T
- table
- wood material, creating for / Creating the wood material for the table and the fence, Creating the wooden planks, Creating the wooden poles, Creating the wooden poles ends, How it works…, See also
- tail lights
- creating / Creating the tail lights
- teeth
- textures
- baking in BI, URL / See also
- three-point lighting setup
- tree trunk
- two node groups
- creating / Mixing the two node groups, How it works...
- tyres
- creating / Creating tyres
U
- Use Nodes button / How it works...
- User Number button / How to do it…
W
- wallet
- leather material, creating for / Creating a leather material for the wallet, How to do it…, There's more...
- wall materials
- creating / Creating other wall materials
- wooden planks
- creating / Creating the wooden planks
- wooden poles
- creating / Creating the wooden poles
- wooden poles ends
- creating / Creating the wooden poles ends, There's more…
- wood material
- creating, for table / Creating the wood material for the table and the fence, How to do it…, Creating the wooden poles, Creating the wooden poles ends, There's more…
- creating, for fence / Creating the wood material for the table and the fence, Creating the wooden planks, Creating the wooden poles, Creating the wooden poles ends, There's more…
Z
- Z-pass
- producing, URL / See also