Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Chapter 3. Adding Player Character for an Action Fighting Game

The previous chapter covered many different things and concepts regarding 2D game development in Unity and it followed a practical approach to finish a simple 2D game called Perky Penguin. The chapter continued the practice example of the game from Chapter 1, Introduction to Android Game Development with Unity3D, and finished by covering important topics on 2D games. It started by adding particle effects in Unity and then it explained in detail about the concept of Particle Systems, the basics of Particle Systems, and how these are added in Unity. Then we continued the discussion to apply the concepts in a practical example by adding a rocket fire particle system for the penguin in the game, and discussed such properties as emission, shape, and color.

After Particle Systems, the chapter focused on creating an environment and adding backgrounds in the game. It explained how to import these backgrounds, and how to make them repeatable...