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  • Book Overview & Buying Learning Cocos2d-JS Game Development
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Learning Cocos2d-JS Game Development

Learning Cocos2d-JS Game Development

By : Emanuele Feronato
3.9 (11)
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Learning Cocos2d-JS Game Development

Learning Cocos2d-JS Game Development

3.9 (11)
By: Emanuele Feronato

Overview of this book

If you are a Java developer who wants to learn about Java EE, this is the book for you. It's also ideal for developers who already have experience with the Java EE platform but would like to learn more about the new Java EE 7 features by analyzing fully functional sample applications using the new application server WildFly.
Table of Contents (11 chapters)
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9
9. Creating Your Own Blockbuster Game – A Complete Match 3 Game
10
Index

Chapter 1. Hello World – A Cross-platform Game

The legend says that the first working script you should do when learning a new language is the classic Hello World printed somewhere on the screen.

This chapter will guide you through the creation of a cross-platform Hello World example, covering these concepts:

  • The theory behind the creation of cross platform games
  • Cocos2d-JS installation and setup
  • A Cocos2d-JS project blueprint
  • Scenes, Layers, and Sprites
  • Preloading images
  • Adding images
  • Removing images

By the end of the chapter, you will be able to create a template project to create any kind of Cocos2d-JS cross-platform game that is capable of running on various devices at different resolutions.

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Learning Cocos2d-JS Game Development
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