Book Image

Learning Cocos2d-JS Game Development

By : Emanuele Feronato
Book Image

Learning Cocos2d-JS Game Development

By: Emanuele Feronato

Overview of this book

Table of Contents (18 chapters)
Learning Cocos2d-JS Game Development
Credits
Foreword
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
9
Creating Your Own Blockbuster Game – A Complete Match 3 Game
Index

Configuring the physics world


From now on, all the script will be written in gamescript.js as usual, so be prepared to write your first Cocos2d-JS Box2D script.

Some of the magic happens from the first two lines, which declare global variables:

var world;
var worldScale = 30;

Here, the world variable will represent the physics world we are setting the game in, and will include its own gravity and other properties that we will discover. However, first I want to say a couple of words about worldScale.

Box2D is a realistic physics engine that uses real-world units of measurement. This way, everything you will create in Box2D world will be measured in meters. If you create a box whose side length is 2, you mean it's two meters.

On the other hand, browsers have their own unit of measurement, which is pixels. You can have a game 480 pixels wide, but you'll never find a game two meters wide.

So, we need to find a ratio between pixels and meters. In almost every project, the 1 meter = 30 pixels setting...