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  • Book Overview & Buying Learning Cocos2d-JS Game Development
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Learning Cocos2d-JS Game Development

Learning Cocos2d-JS Game Development

By : Emanuele Feronato
3.9 (11)
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Learning Cocos2d-JS Game Development

Learning Cocos2d-JS Game Development

3.9 (11)
By: Emanuele Feronato

Overview of this book

If you are a Java developer who wants to learn about Java EE, this is the book for you. It's also ideal for developers who already have experience with the Java EE platform but would like to learn more about the new Java EE 7 features by analyzing fully functional sample applications using the new application server WildFly.
Table of Contents (11 chapters)
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9
9. Creating Your Own Blockbuster Game – A Complete Match 3 Game
10
Index

Adding a gradient background

A quick and easy way to improve the background is to add a gradient. Most of the skies and sceneries you see in the background of your favorite games are just gradients.

You are going to add a gradient layer conveniently called gradient to the game simply by adding these two lines to gamescript.js:

var gameScene = cc.Scene.extend({
  // same as before
});

var game = cc.Layer.extend({
  init:function () {
    this._super();
    var gradient = cc.LayerGradient.create(cc.color(0,0,0,255), cc.color(0x46,0x82,0xB4,255));
    this.addChild(gradient);
    for(i=0;i<16;i++){
      var tile = cc.Sprite.create("assets/cover.png");
      this.addChild(tile,0);
      tile.setPosition(49+i%4*74,400-Math.floor(i/4)*74);
    }
  }
});

Gradient layer creation is made by the cc.LayerGradient.create method, which requires both the start and end gradient color in an RGBA (Red, Green, Blue, Alpha) format.

There are two things you need to notice about the lines that were...

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