In this chapter, we went over a number of app project structuring and introduction topics. First, we went over the Model-View-Controller paradigm followed by all apps, game or not, and the overall lifecycle of an iOS app that follows this structuring. Next, we reviewed the entry point(s) and pathway of your code in a typical app as well as the upper-level objects used along the way, such as the Application system object, the AppDelegate
class, and view controller. Last but not least, we discussed the main topic of the chapter—storyboards, segues, and instructions on how to create a simple game flow structure. From here, we can see how relatively easy and quick it can be to structure various scenes for your game and transition between them with segues. Again, note that although storyboards are recommended, they can simply start as a general guide toward the final product, which gives you, the developer, the ability to visualize your game even if in the end preferring a more code-heavy...
iOS 9 Game Development Essentials
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iOS 9 Game Development Essentials
By:
Overview of this book
Table of Contents (15 chapters)
iOS 9 Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
The Swift Programming Language
Structuring and Planning a Game Using iOS 9 Storyboards and Segues
SpriteKit and 2D Game Design
SceneKit and 3D Game Design
GameplayKit
Exhibit the Metal in Your Game
Publishing Our iOS Game
The Future of iOS Game Development
Index
Customer Reviews