Ryan Watkins sometimes enjoys Black Forest cake. You can find Ryan on LinkedIn at www.linkedin.com/in/ryanswatkins.
Learning Unity Android Game Development
By :
Learning Unity Android Game Development
By:
Overview of this book
<p>Unity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before.</p>
<p>Packed with a lot of examples, this book starts by helping you to understand all the great features that Unity 5 and Android have to offer. You will then create great games like Tic-Tac-Toe and the Monkey Ball game and also learn to enhance them. You will then expand the game's environment with lights and a skybox and learn to create enemies in a tank battle game. You will then explore the touch and tilt controls with the creation of a Monkey Ball clone.</p>
<p>With the recreation of a game similar to Angry Birds, you will delve into configuring physics and options for a 2D game experience. Finally, you will get a complete experience by learning the optimization techniques needed to keep your games running smoothly.</p>
Table of Contents (16 chapters)
Learning Unity Android Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Saying Hello to Unity and Android
Looking Good – The Graphical Interface
The Backbone of Any Game – Meshes, Materials, and Animations
Setting the Stage – Camera Effects and Lighting
Getting Around – Pathfinding and AI
Specialities of the Mobile Device – Touch and Tilt
Throwing Your Weight Around – Physics and a 2D Camera
Special Effects – Sound and Particles
Optimization
Index
Customer Reviews