Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
About the Authors
About the Reviewer

Chapter 3. Collision

In this chapter, we will analyze collision in Unreal Engine 4, what it is, the different types of collision that exist in the engine, how to use it, and how to apply it to both static meshes and blueprints. To start with, we will first take an overview look of the different collisions that exist in Unreal Engine 4, but we will also cover the following topics:

  • Simple versus complex collision

  • Generating simple collision

  • Creating complex and custom collision hulls

  • Collision interactions

  • Custom object and trace channels

  • In-depth collision presets

For the purposes of this chapter, we will continue to work with Unreal Engine 4 using the Unreal_PhyProject that we created in the first chapter.