Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 7. Creating a Vehicle Blueprint

In this chapter, we will create a working Vehicle Blueprint from scratch using the default assets provided by Unreal Engine 4 with the VehicleGame project example as well as using assets which we will be creating by ourselves. First, we will start with an overview of what Vehicle Blueprint will be composed of and then move on to the specifics on how to create the different blueprints for all of their aspects. Following the overview, we will cover the following topics:

  • Creating Vehicle Blueprints

  • Editing Vehicle Blueprints

  • Setting up user controls

  • Testing the vehicle

There is a lot of content to cover in this chapter, so let's get started.