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  • Book Overview & Buying Learning C++ by creating games with UE4
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Learning C++ by creating games with UE4

Learning C++ by creating games with UE4

By : William Sherif
3.2 (39)
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Learning C++ by creating games with UE4

Learning C++ by creating games with UE4

3.2 (39)
By: William Sherif

Overview of this book

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Table of Contents (14 chapters)
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2
2. Variables and Memory
13
Index

Chapter 3. If, Else, and Switch

In the previous chapter, we discussed the importance of memory and how it can be used to store data inside a computer. We spoke about how memory is reserved for your program using variables, and how we can include different types of information in our variables.

In this chapter, we will talk about how to control the flow of our program and how we can change what code gets executed by branching the code using control flow statements. Here, we'll discuss the different types of control flow, as follows:

  • If statements
  • How to check whether things are equal using the == operator
  • Else statements
  • How to test for inequalities (that is, how to check whether one number is greater or smaller than another using the operators >, >=, <, <=, and !=)
  • Using logical operators (such as not (!), and (&&), or (||))
  • Our first example project with Unreal Engine
  • Branching in more than two ways:
    • The else if statement
    • The switch statement
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning C++ by creating games with UE4
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