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  • Book Overview & Buying Learning C++ by creating games with UE4
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Learning C++ by creating games with UE4

Learning C++ by creating games with UE4

By : William Sherif
3.2 (39)
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Learning C++ by creating games with UE4

Learning C++ by creating games with UE4

3.2 (39)
By: William Sherif

Overview of this book

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Table of Contents (14 chapters)
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2
2. Variables and Memory
13
Index

Dynamic memory allocation

Now, let's try allocating a Player object dynamically. What does that mean?

We use the new keyword to allocate it!

int main()
{
  // "dynamic allocation" – using keyword new!
  // this style of allocation means that the player object will
  // NOT be deleted automatically at the end of the block where
  // it was declared!
Player *player = new Player();
} // NO automatic deletion!

The output of this program is as follows:

Player born

The player does not die! How do we kill the player? We must explicitly call delete on the player pointer.

The delete keyword

The delete operator invokes the destructor on the object being deleted, as shown in the following code:

int main()
{
  // "dynamic allocation" – using keyword new!
  Player *player = new Player();
  delete player; // deletion invokes dtor
}

The output of the program is as follows:

Player born
Player died

So, only "normal" (or "automatic" also called as non-pointer...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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