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Learning C++ by creating games with UE4

Learning C++ by creating games with UE4

By : William Sherif
3.2 (39)
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Learning C++ by creating games with UE4

Learning C++ by creating games with UE4

3.2 (39)
By: William Sherif

Overview of this book

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Table of Contents (14 chapters)
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2
2. Variables and Memory
13
Index

Functions

Some things needs to be repeated. Code is not one of them. A function is a bundle of code that can get called any number of times, as often you wish.

Analogies are good. Let's explore an analogy that deals with waiters, chefs, pizzas, and functions. In English, when we say a person has a function, we mean that the person performs some very specific (usually, very important) task. They can do this task again and again and whenever they are called upon to do so.

The following comic strip shows the interaction between a waiter (caller) and a chef (callee). The waiter wants food for his table, so he calls upon the chef to prepare the food required by the waiting table.

The chef prepares the food and then returns the result to the waiter.

Functions

Here, the chef performs his function of cooking food. The chef accepted the parameters about what type of food to cook (three pepperoni pan pizzas). The chef then went away, did some work, and returned with three pizzas. Note that the waiter does...

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83
Tech Concepts
36
Programming languages
73
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Learning C++ by creating games with UE4
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