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  • Book Overview & Buying Learning C++ by creating games with UE4
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Learning C++ by creating games with UE4

Learning C++ by creating games with UE4

By : William Sherif
3.2 (39)
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Learning C++ by creating games with UE4

Learning C++ by creating games with UE4

3.2 (39)
By: William Sherif

Overview of this book

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Table of Contents (14 chapters)
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2
2. Variables and Memory
13
Index

class versus struct

You might have seen a different way of declaring an object, using the class keyword, instead of struct, as shown in the following code:

class Player // we used class here instead of struct!
{
  string name;
  //
};

The class and struct keywords in C++ are almost identical. There is only one difference between class and struct, and it is that the data members inside a struct keyword will be declared public by default, while in a class keyword the data members inside the class will be declared private by default. (This is why I introduced objects using struct; I didn't want to put public inexplicably as the first line of class.)

In general, struct is preferred for simple types that don't use encapsulation, don't have many member functions, and must be backward compatible with C. Classes are used almost everywhere else.

From now on, let's use the class keyword instead of struct.

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83
Tech Concepts
36
Programming languages
73
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Learning C++ by creating games with UE4
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