Now we will really delve into UE4 code. At first, it is going to look daunting. The UE4 class framework is massive, but don't worry. The framework is massive, so your code doesn't have to be. You will find that you can get a lot done and a lot onto the screen using relatively less code. This is because the UE4 engine code is so extensive and well programmed that they have made it possible to get almost any game-related task done easily. Just call the right functions, and voila, what you want to see will appear on the screen. The entire notion of a framework is that it is designed to let you get the gameplay you want, without having to spend a lot of time in sweating out the details.
Learning C++ by creating games with UE4
By :
Learning C++ by creating games with UE4
By:
Overview of this book
Table of Contents (19 chapters)
Learning C++ by Creating Games with UE4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Coding with C++
Variables and Memory
If, Else, and Switch
Functions and Macros
Objects, Classes, and Inheritance
Dynamic Memory Allocation
Actors and Pawns
Templates and Commonly Used Containers
Inventory System and Pickup Items
Spell Book
Index
Customer Reviews