Book Image

iOS Game Programming Cookbook

Book Image

iOS Game Programming Cookbook

Overview of this book

Table of Contents (19 chapters)
iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


In Chapter 3, Animations and Texture, we built a full game of collecting coins by a spaceship in a parallax infinite scrolling background. Now we are going to add some flyers to the game by introducing some particle systems, making the effects in the game look more alive and beautiful. Also, we will go through some performance analysis terminologies and tools. In this chapter, a performance-level analysis will be done using some performance and monitoring tools to increase the stability and performance of the game FlyingSpaceship.