In Chapter 3, Animations and Texture, we built a full game of collecting coins by a spaceship in a parallax infinite scrolling background. Now we are going to add some flyers to the game by introducing some particle systems, making the effects in the game look more alive and beautiful. Also, we will go through some performance analysis terminologies and tools. In this chapter, a performance-level analysis will be done using some performance and monitoring tools to increase the stability and performance of the game FlyingSpaceship.
iOS Game Programming Cookbook
iOS Game Programming Cookbook
Overview of this book
Table of Contents (19 chapters)
iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
iOS Game Development
SpriteKit
Animations and Texture
Particle System and Game Performance
Adding Music to iOS Games and an Introduction to iCloud
Physics Simulation
Adding Reality to Games
Introduction to Game Math and Physics
Autonomous Moving Agents
3D Game Programming with OpenGL
Getting Started with Multiplayer Games
Implementing Multiplayer Games
Index
Customer Reviews