Book Image

iOS Game Programming Cookbook

Book Image

iOS Game Programming Cookbook

Overview of this book

Table of Contents (19 chapters)
iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Adding background and sound effects


After understanding some ways of integrating audio in the app, the most commonly used and easiest way is AVAudioPlayer. Basically, in this recipe, we will be adding background music, which will be running forever, and some sound effects on specific events where the user's attention is required or where the user has to be notified of some change. This adding of background music and sound effects will be done in our game FlyingSpaceship built in the previous chapters.

Getting ready

Before starting with the addition of background music and sound effects on some events, we should have a good understanding of the AVAudioPlayer class and the AVFoundation framework. So the prerequisite for this section is to have knowledge of how to play audio using the AVAudioPlayer class as discussed in the preceding recipe.

How to do it…

We have the full game FlyingSpaceship built in which the addition of background music and sound effects will be done as discussed in the upcoming...