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  • Book Overview & Buying Learning Java by Building Android Games
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Learning Java by Building Android Games

Learning Java by Building Android Games

By : John Horton
3.9 (30)
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Learning Java by Building Android Games

Learning Java by Building Android Games

3.9 (30)
By: John Horton

Overview of this book

If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.
Table of Contents (12 chapters)
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11
Index

Exploring Android Studio

Android Studio is a very deep tool, but it is only necessary to learn one part at a time in order to get started. What might be useful for us is naming a few parts of the UI so that we can refer to them easily as we progress through the book.

Take a look at this numbered diagram and a quick explanation of some of the key parts of Android Studio. If you can, try and memorize the parts to make future discussions of them easier for you.

Exploring Android Studio

Here is a handy table that you can quickly refer to and remember which part of Android Studio we are referring to. What follows is a more detailed explanation of each area.

Number

Name

1

Project Explorer

2

The editor

3

Menu bar

4

Toolbar

5

Navigation bar

6

Important tool windows

  • Project Explorer (1): This is shown as 1 in the screenshot and is a bit like Windows Explorer. It shows us all the files and folders that have been generated for our project. We will do a number of things from here as the book continues. Actually...
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Tech Concepts
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Programming languages
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Learning Java by Building Android Games
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