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  • Book Overview & Buying HTML5 Game Development by Example(Second Edition)
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HTML5 Game Development by Example(Second Edition)

HTML5 Game Development by Example(Second Edition)

3.8 (5)
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HTML5 Game Development by Example(Second Edition)

HTML5 Game Development by Example(Second Edition)

3.8 (5)

Overview of this book

This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
Table of Contents (13 chapters)
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9
9. Building a Physics Car Game with Box2D and Canvas
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12
Index

Installing the Box2D JavaScript library

Now, suppose that we want to create a car game. We apply force to the car to make it move forward. The car moves on a ramp and then flies through the air. Afterwards, the car falls on the destination ramp and the game finishes. Every collision in every part of the physics world counts on this movement. If we have to make this game from scratch, then we have to calculate at least the velocity and angle of each part. Luckily, the physics library helps us to handle all these physical problems. All we have to do is to create the physics model and present it in the canvas. The engine we use is Box2D.

Box2D is a 2D physics simulation engine. The original Box2D was written in C by Erin Catto. It was later ported to Flash ActionScript. Later on, its 2.1a version was ported to JavaScript. You can find the JavaScript version of Box2D 2.1a in their Google Code project at https://code.google.com/p/box2dweb/.

Note

At the time of writing this book, Google Code announced...

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HTML5 Game Development by Example(Second Edition)
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