The previous chapter began development of player controls by coding a camera waypoint and navigation system. This chapter completes player controls development by creating a typing-combat system. Specifically, zombies approach the player to attack, sometimes alone and sometimes in waves. When this happens, a word or phrase is randomly selected from a dictionary and assigned to each attacking zombie; the player must frantically type the matching phrase to destroy the zombies one by one, thereby making progress in the level. This functionality involves many different features within Unity. We'll need a dictionary database, a random select feature, an input system for typing instructions, and UI elements to provide graphical feedback for the input. So, let's jump in and get started.
Mastering Unity 5.x
By :
Mastering Unity 5.x
By:
Overview of this book
Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing and Health
Enemies and Artificial Intelligence
Project Management and Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
Customer Reviews