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  • Book Overview & Buying Mastering Unity 5.x
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Mastering Unity 5.x

Mastering Unity 5.x

By : Alan Thorn
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Mastering Unity 5.x

Mastering Unity 5.x

3 (1)
By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (9 chapters)
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Getting started with Git and GitKraken


So let's start using the Git client, GitKraken, to manage the DeadKeys project using version control with Git. By doing this, we'll be able to keep track of every change made to DeadKeys from here onwards, and we'll also be able to reverse and forward development history, as needed. Before getting started with Git, let's clarify a few technical terms. These are presented in point form in a carefully selected order, as below:

  • Git is software for tracking changes to a group of files and folders. The total collection of tracked files, including Git meta-data for storing information about the changes, is known as a Repository (or Repo). This is essentially a folder containing many files.

  • A Repo can be remote (stored on a web server) or local (stored on a local hard drive). Often both types are involved. As a user downloads the remote version onto their local machine, they are creating a clone.

  • Creating a new Repo from scratch is called Initializing a Repo...

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Mastering Unity 5.x
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