This book will take our readers to a fun-filled ride where they will not just learn about the latest Android N SDK, but also about the other APIs and how they can create highly interactive and interesting games with them. The book will show readers how to create a complete game from scratch, designed for the Android platform. It will start by setting up the Android N SDK and other repositories, and then it will show readers how to customize the development environment. After this, it will show readers how to create game elements, objects, game layouts, game architecture, and game loops. It will create reusable Java code scripts, which will help you in your other game projects. An integral part of game development is to integrate images and graphics seamlessly. As we move ahead, we will show how to efficiently work with moving images, creating sprite animations, particle explosions, in-game entities, Bitmap fonts, and so on. Prototyping can decrease development time significantly; readers will implement prototyping techniques using the libgdx library. Toward the end of the book, readers will get a clear idea of improving game physics and the collision system, to give their game that real-life look.
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Table Of Contents
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Learning Android Game Development
By :
Learning Android Game Development
By:
Overview of this book
In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen.
By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (11 chapters)
Preface
Introduction to Android N and Installation of Android SDK
Getting Familiar with Android Studio
Managing Inputs
Creating Sprites and Interactive Objects
Adding Animation to Your Game
Collision Detection and Basic Artificial Intelligence
Adding Boundaries and Using Sprites to Create Explosions
Adding an Explosion and Creating a UI
Converting Your Game from 2D to 3D
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