Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying C++ Game Development Cookbook
  • Table Of Contents Toc
C++ Game Development Cookbook

C++ Game Development Cookbook

By : Druhin Mukherjee
3.2 (5)
close
close
C++ Game Development Cookbook

C++ Game Development Cookbook

3.2 (5)
By: Druhin Mukherjee

Overview of this book

C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games. This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code. By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.
Table of Contents (15 chapters)
close
close
14
Index

Using copy constructors

Copy constructors are used to copy one object to another. C++ provides us with a default copy constructor, but it is not recommended. We should write our own copy constructor for better coding and organizing practices. It also minimizes crashes and bugs that may arise if we use the default copy constructor provided by C++.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine.

How to do it…

In this recipe, we will see how easy it is to write a copy constructor:

  1. Open Visual Studio.
  2. Create a new C++ project.
  3. Select Win32 Console Application.
  4. Add source files called Source.cpp and Terrain.h.
  5. Add the following lines of code to Terrain.h:
    #pragma once
    #include <iostream>
    
    using namespace std;
    class CTerrain
    {
    public:
      CTerrainCTerrain();
      ~CTerrain();
    
      CTerrain(const CTerrain &T)
      {
        cout << "\n Copy Constructor";
      }
      CTerrain& operator =(const CTerrain &T)
      {
        cout << &quot...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
C++ Game Development Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon