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  • Book Overview & Buying C++ Game Development Cookbook
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C++ Game Development Cookbook

C++ Game Development Cookbook

By : Druhin Mukherjee
3.2 (5)
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C++ Game Development Cookbook

C++ Game Development Cookbook

3.2 (5)
By: Druhin Mukherjee

Overview of this book

C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games. This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code. By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.
Table of Contents (15 chapters)
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14
Index

Finding the complexity of an algorithm


We need an effective way to measure algorithms. That way we will find out whether our algorithm is effective or not. An algorithm will work more slowly on slower machines and more quickly on faster machines, so computation time is not an effective way to measure algorithms. Algorithms should rather be measured as a number of steps. We call that the order of the algorithm. We also need to find out the best case, worst case, and average case scenarios for the order of the algorithm. This will give us a clearer picture of how our algorithm will be applied to small sets of data and larger sets of data. Complex algorithms or algorithms of a higher order should be avoided, as these will increase the number of steps that the device will need to do to perform the task, and hence will slow down the application. Also, debugging becomes difficult with such algorithms.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine...

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83
Tech Concepts
36
Programming languages
73
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C++ Game Development Cookbook
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