In this chapter, we will get to see the real value of SFML Views. We will add a large array of SFML Text
objects and manipulate them as we did before in the Timber!!! project. What is new is that we will draw the HUD using a second view instance. This way, the HUD will stay neatly positioned over the top of the main game action, regardless of what the background, player, zombies, and other game objects are doing.
Here is what we will do:
Add text and a background to the home/game over screen
Add text to the level up screen
Create the second view
Add a HUD