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  • Book Overview & Buying Beginning C++ Game Programming
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Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
3.4 (14)
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Beginning C++ Game Programming

Beginning C++ Game Programming

3.4 (14)
By: John Horton

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (18 chapters)
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17
17. Before you go...

Drawing the HUD, and the home and level up screens


All the code from the next three code blocks goes in the drawing phase of our game loop. All we need to do is to draw the appropriate Text objects during the appropriate states in the draw section of the main game loop.

In the PLAYING state, add the following highlighted code:

   //Draw the crosshair 
   window.draw(spriteCrosshair); 
 
   // Switch to the HUD view
   window.setView(hudView);

   // Draw all the HUD elements
   window.draw(spriteAmmoIcon);
   window.draw(ammoText);
   window.draw(scoreText);
   window.draw(hiScoreText);
   window.draw(healthBar);
   window.draw(waveNumberText);
   window.draw(zombiesRemainingText); 
} 
 
if (state == State::LEVELING_UP) 
{ 
} 

The vital thing to notice in the previous block of code is that we switch views to the HUD view. This causes everything to be drawn at the precise screen positions we gave...

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83
Tech Concepts
36
Programming languages
73
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Beginning C++ Game Programming
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