Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Beginning C++ Game Programming
  • Table Of Contents Toc
Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
3.4 (14)
close
close
Beginning C++ Game Programming

Beginning C++ Game Programming

3.4 (14)
By: John Horton

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (18 chapters)
close
close
17
17. Before you go...

Detecting collisions


We just need to know when certain objects from our game touch certain other objects. We can then respond to that event in an appropriate manner. In our classes, we have already added functions to call when our objects collide. They are the following:

  • The Player class has a hit function. We will call it when a zombie collides with the player.

  • The Zombie class has a hit function. We will call it when a bullet collides with a zombie.

  • The Pickup class has a gotIt function. We will call it when the player collides with a pickup.

If necessary, look back to refresh your memory on how each of those functions works. All we need to do now is detect the collisions and call the appropriate functions. We will use rectangle intersection to detect collisions. This type of collision detection is really straightforward (especially with SFML). We can think of drawing an imaginary rectangle—we can call it a hitbox or bounding rectangle—around the objects we want to test for collision, and...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Beginning C++ Game Programming
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon