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  • Book Overview & Buying Beginning C++ Game Programming
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Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
3.4 (14)
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Beginning C++ Game Programming

Beginning C++ Game Programming

3.4 (14)
By: John Horton

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (18 chapters)
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17
17. Before you go...

Planning and starting the Zombie Arena game


At this point, if you haven't already, I suggest you go and watch a video of Over 9,000 Zombies (http://store.steampowered.com/app/273500/) and Crimson Land (http://store.steampowered.com/app/262830/).

Our game will obviously not be as in-depth or advanced as either of the examples but we will have the same basic set of features and game mechanics:

  • A Heads-up Display (HUD) that shows details such as score, high score, bullets in clip,total bullets left, player health, and zombies left to kill

  • The player will shoot zombies while frantically running away from them

  • Move around a scrolling world using the  W, A, S, and D keys while aiming the gun using the mouse

  • In between each level, choose a level up that will affect the way the game needs to be played to succeed

  • Collect pick-ups to restore health and ammunition

  • Each wave brings more zombies and a bigger arena

There will be three types of zombie to splatter. They will have different attributes such as appearance...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Beginning C++ Game Programming
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