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Book Overview & Buying
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Table Of Contents
Beginning C++ Game Programming
By :
Beginning C++ Game Programming
By:
Overview of this book
This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.
We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (18 chapters)
Preface
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions – Animating Sprites
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics
5. Collisions, Sound, and End Conditions – Making the Game Playable
6. Object-Oriented Programming, Classes, and SFML Views
7. C++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
11. Sound Effects, File I/O, and Finishing the Game
12. Abstraction and Code Management – Making Better Use of OOP
13. Advanced OOP – Inheritance and Polymorphism
14. Building Playable Levels and Collision Detection
15. Sound Spatialization and HUD
16. Extending SFML Classes, Particle Systems, and Shaders
17. Before you go...