Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Chapter 3. C++ Strings, SFML Time, Player Input, and HUD

In this chapter we will spend around half the time learning how to manipulate text and display it on the screen, and the other half looking at timing and how a visual time bar can create a sense of urgency in the game.

We will cover the following topics:

  • Pausing and restarting the game

  • C++ strings

  • SFML Text and SFML font classes

  • Adding a HUD to Timber!!!

  • Adding a time bar to Timber!!!