Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Chapter 4.  Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics

This chapter probably has more C++ information than any other chapter in the book. It is packed with fundamental concepts that will move our understanding on enormously. It will also begin to shed light on some of the murky areas that we have been skipping over a little bit, such as functions and game loops.

Once we have explored a whole list of C++ language necessities we will then use everything we know to make the main game mechanic, the tree branches, move. By the end of this chapter we will be ready for the final phase and the completion of Timber!!!.

We will be looking at the following topics:

  • Loops

  • Arrays

  • Making decisions with switch

  • Enumerations

  • Getting started with functions

  • Creating and moving the tree branches