Book Image

Mastering SFML Game Development

By : Raimondas Pupius
Book Image

Mastering SFML Game Development

By: Raimondas Pupius

Overview of this book

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.
Table of Contents (17 chapters)
Mastering SFML Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


Congratulations on making it all the way to the end! It has been quite a journey, and we can certainly say that a lot of things have been covered here that should inspire confidence in advanced game development in anyone. Even so, as always, there's still a ton of features, optimizations, techniques, and topics that we either just briefly touched upon, or haven't even acknowledged yet. Use that as inspiration to seek greatness, because, as we have already established, master craftsmen know not only how, but when to use their tools. While we have covered the basics, there are still many more tools to add to your tool belt. Use them, abuse them, break them and replace them. Do whatever it takes, but always remember to take something out of it and make it better next time.

With that, may your next project exhibit that extra level of polish, and run just a little bit faster! Thanks for reading!