Book Image

Unity 2017 Game Optimization - Second Edition

By : Chris Dickinson
Book Image

Unity 2017 Game Optimization - Second Edition

By: Chris Dickinson

Overview of this book

Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity’s built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Software and Hardware List
Preface

Physics performance optimizations


Now that we have an understanding of the majority of features of the Unity Physics Engine, we can cover several optimization techniques to improve our game's physics performance.

Scene setup

Firstly, there are a number of best practices we can apply to our Scenes to improve consistency of the physics simulation. Note that several of these techniques will not necessarily improve CPU or memory usage, but they will result in a reduced likelihood of instability from the Physics Engine.

Scaling

We should try to keep all physics object scales in the world as close to (1,1,1) as we possibly can. By default, Unity assumes that we are trying to simulate gameplay equivalent to being on the surface of the Earth. The force of gravity at the surface of the Earth is 9.81 meters-per-second-squared, and hence the default gravity value is set to -9.81 to match. 1 unit in Unity's world space is equivalent to 1 meter, and the negative sign means that it will pull the object downward...