It is important to make your game stand out if you are looking for financial success or popularity. The App Store is flooded with half-baked games. In this chapter, we will add the extra bells and whistles to our game to take it to the next level. First, we will add health power-ups so that players can heal themselves after taking damage. Then, we will add smashable crates that contain coins; nothing is more fun than smashing crates! You will learn to combine the techniques you have learned in this book to create an advanced system, and these steps will make the game feel finished and ready for players.
Topics in this chapter include the following:
Adding crates to smash open
Recycling emitter nodes with particle pools
Creating the health power-up crate
Spawning smashable crates that reward coins