Book Image

Swift Game Development - Third Edition

By : Siddharth Shekar, Stephen Haney
Book Image

Swift Game Development - Third Edition

By: Siddharth Shekar, Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (22 chapters)
Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
Index

Chapter 16. Publishing the Game on the App Store

The moment is finally here. We have put our time and effort into making this awesome AR game, and now we want the world to know about our creation.

The road to publishing a game is actually quite straightforward, provided you follow the steps correctly.

First, we will go to the Apple Developer portal and create a suitable Bundle ID for the game.

Then, we will make changes to the project to make it upload-ready. We will change the name of the app, add an app icon, change the Bundle ID to the one we created in the Developer portal, and remove the debug code from the main project.

Once the project is ready to upload, we will create the app in the itunesconnect portal. This is where you will give the app a name and a description, add screenshots, and add an icon. You will also have the opportunity to decide whether you would like to give the game away for free or put it up for a price.

Finally, you will upload the app file from Xcode onto the App Store...